![]() Loading a PNG into Memory and Displaying It as a Texture with OpenGL ES 2, Using (Almost) the Same Code on iOS, Android, and Emscripten.Calling OpenGL from C on the Web by Using Emscripten, Sharing Common Code with Android and iOSĪdding support for PNG loading into a texture.Calling OpenGL from C on iOS, Sharing Common Code with Android.Calling OpenGL from C on Android by using the NDK.Here are the previous posts in this series: Setting up a simple build system This lesson continues the air hockey project series, building upon the code from GitHub for ‘article-3-matrices-and-objects’. In this post in the air hockey series, we’re going to wrap up our air hockey project and add touch event handling and basic collision detection with support for Android, iOS, and emscripten.
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